This paper addresses the problem of component selection, task assignment and task scheduling for distributed embedded computer systems. Such systems have a large number of constra...
Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm which can produce new textures with a matchi...
We present a systematic approach to synthesize an instruction set such that the given application software can be efficiently mapped to a parameterized, pipelined microarchitectur...
Testing and benchmarking of stream processing systems requires workload representative of real world scenarios with myriad of users, interacting through different applications ove...
Eric Bouillet, Parijat Dube, David George, Zhen Li...
This paper describes a new method for analysis/synthesis of textures using a non-parametric multi-resolution approach able to reproduce efficiently the generative stochastic proce...
Sebastiano Battiato, Alfredo Pulvirenti, Diego Ref...