Most occlusion culling algorithms select a subset of suitable occluder planes or geometries to exclude invisible objects from further visualization processing. Preferably these oc...
This paper discusses the basic structures necessary for the generation of reference to objects in a visual scene. We construct a study designed to elicit naturalistic referring ex...
We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
abstract Parsing schemata [4] provide a formal, simple and uniform way to describe, analyze and compare different parsing algorithms. The notion of a parsing schema comes from cons...
Efficiently rendering highly structured models distant from the viewer constitutes a difficult task since the geometric complexity has to be reduced extremely while simultaneously...