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GRAPHICSINTERFACE
2004
13 years 8 months ago
Interactive Virtual Materials
In this paper we present a fast and robust approach for simulating elasto-plastic materials and fracture in real time. Our method extends the warped stiffness finite element appro...
Matthias Müller, Markus H. Gross
SIGGRAPH
1999
ACM
13 years 11 months ago
ArtDefo: Accurate Real Time Deformable Objects
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Doug L. James, Dinesh K. Pai
JCM
2007
76views more  JCM 2007»
13 years 7 months ago
On the Tradeoff Between Blocking and Dropping Probabilities in Multi-cell CDMA Networks
— This paper is a sequel of previous work, in which we proposed a model and computational technique to calculate the Erlang capacity of a single CDMA cell that supports elastic s...
Gábor Fodor, Miklós Telek
CLOUDCOM
2010
Springer
13 years 5 months ago
Bag-of-Tasks Scheduling under Budget Constraints
Commercial cloud offerings, such as Amazon's EC2, let users allocate compute resources on demand, charging based on reserved time intervals. While this gives great flexibilit...
Ana-Maria Oprescu, Thilo Kielmann
SCA
2007
13 years 9 months ago
Kinodynamic skinning using volume-preserving deformations
We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformation...
Alexis Angelidis, Karan Singh