Most robot programming takes place in the “time domain.” That is, the goal is to specify the behavior of a system that is acquiring a continual temporal stream of inputs, and ...
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
Abstract— A core challenge in probabilistic mapping is to extract meaningful uncertainty information from data registration methods. While this has been investigated in ICP-based...
— The purpose of this paper is to present preliminary results on the use of a torque sensor based on a Bragg grating for torque control applications of tendon-driven mechanisms. ...
— Motion planning for robotic arms is important for real, physical world applications. The planning for arms with high-degree-of-freedom (DOF) is hard because its search space is...