Diagrams (e.g., flowcharts, trees for hierarchical structures, or graphs for finite state machines) are often needed as part of visual language systems and advanced user interfa...
Building an interactive application requires, amongst other activities, the design of both a data model and a user interface. These two designs are often done separately, frequent...
Dennis J. M. J. de Baar, James D. Foley, Kevin E. ...
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
This paper outlines major challenges that we are facing in interfacing a human user with objects in the nanoworld via a haptic interface. After a review of prior efforts at haptic...
Hong Z. Tan, Laron Walker, Ron Reifenberger, Sorub...