—In this paper, we propose a method to model the material constants (Young’s modulus) of the skin in subregions of the face from the motion observed in multiple facial expressi...
Vasant Manohar, Matthew Shreve, Dmitry Goldgof, Su...
We address the issue of modelling facial expressions for realistic 3D avatar animation. We introduce a hierarchical decomposition of a human face into different components and mod...
In the last few years, Facial Expression Synthesis (FES) has been a flourishing area of research driven by applications in character animation, computer games, and human computer ...
In this paper, we propose to endow a graphical representation of a user in Instant Messaging – an avatar – with the ability to recognize and to express emotions and to play soc...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters t...