Sciweavers

200 search results - page 21 / 40
» Emotions and Learning with AutoTutor
Sort
View
HICSS
2007
IEEE
122views Biometrics» more  HICSS 2007»
14 years 1 months ago
Learning Conversations in World of Warcraft
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three...
Bonnie A. Nardi, Stella Ly, Justin Harris
AIMSA
2008
Springer
14 years 1 months ago
A Social and Emotional Model for Obtaining Believable Emergent Behaviors
Abstract This paper attempts to define an emotional model for virtual agents that behave autonomously in social worlds. We adopt shallow modeling based on the decomposition of the...
Javier Asensio, Marta Jiménez, Susana Fern&...
ICMCS
2005
IEEE
112views Multimedia» more  ICMCS 2005»
14 years 1 months ago
Segment-based approach to the recognition of emotions in speech
A new framework for the context and speaker independent recognition of emotions from voice, based on a richer and more natural representation of the speech signal, is proposed. Th...
Mohammad T. Shami, Mohamed S. Kamel
CHI
2008
ACM
14 years 7 months ago
Implementing eye-based user-aware e-learning
We propose an e-learning scenario where eye tracking is exploited to get valuable data about user behavior. What we look at -- as well as how we do that -- can in fact be used to ...
Marco Porta
AAAI
1998
13 years 8 months ago
A Motivational System for Regulating Human-Robot Interaction
This paper presents a motivational system for an autonomous robot which is designed to regulate human-robot interaction. The mode of social interaction is that of a caretaker-infa...
Cynthia Breazeal