We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three...
Abstract This paper attempts to define an emotional model for virtual agents that behave autonomously in social worlds. We adopt shallow modeling based on the decomposition of the...
A new framework for the context and speaker independent recognition of emotions from voice, based on a richer and more natural representation of the speech signal, is proposed. Th...
We propose an e-learning scenario where eye tracking is exploited to get valuable data about user behavior. What we look at -- as well as how we do that -- can in fact be used to ...
This paper presents a motivational system for an autonomous robot which is designed to regulate human-robot interaction. The mode of social interaction is that of a caretaker-infa...