FBRAM, a new form of dynamic random access memory that greatly accelerates the rendering of Z-buffered primitives, is presented. Two key concepts make this acceleration possible. ...
Michael F. Deering, Stephen A. Schlapp, Michael G....
This paper describes methods and procedures for real-time rendering of high-resolution 3D stereoscopic graphics using an improved 3D OpenGL accelerator on PC platform. The hardwar...
— The world of 3D graphics, until recently restricted to high-end workstations and game consoles, is rapidly expanding into the domain of mobile platforms such as cellular phones...
Methods for reconstructing photorealistic 3D graphics models from images or video are appealing applications of computer vision. Such methods rely on good input image data, but th...
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...