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» Emulating an Offline Renderer by 3D Graphics Hardware
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ASPDAC
2004
ACM
132views Hardware» more  ASPDAC 2004»
14 years 27 days ago
A low-power graphics LSI integrating 29Mb embedded DRAM for mobile multimedia applications
– A low-power graphics LSI is designed and implemented for mobile multimedia applications. The LSI contains a 32bit RISC processor with enhanced MAC, a 3D rendering engine, progr...
Ramchan Woo, Sungdae Choi, Ju-Ho Sohn, Seong-Jun S...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
High-refresh-rate displays (e. g., 120 Hz) have recently become available on the consumer market and quickly gain on popularity. One of their aims is to reduce the perceived blur ...
Piotr Didyk, Elmar Eisemann, Tobias Ritschel, Karo...
IV
2009
IEEE
187views Visualization» more  IV 2009»
14 years 2 months ago
Dynamic Mapping of Raster-Data for 3D Geovirtual Environments
Interactive 3D geovirtual environments (GeoVE), such as 3D virtual city and landscape models, are important tools to communicate geo-spatial information. Usually, this includes st...
Matthias Trapp, Jürgen Döllner
SI3D
2009
ACM
14 years 3 days ago
Screen space fluid rendering with curvature flow
We present an approach for rendering the surface of particle-based fluids that is simple to implement, has real-time performance with a configurable speed/quality trade-off, and...
Wladimir J. van der Laan, Simon Green, Miguel Sain...
TOG
2002
130views more  TOG 2002»
13 years 7 months ago
Real-time 3D model acquisition
The digitization of the 3D shape of real objects is a rapidly expanding field, with applications in entertainment, design, and archaeology. We propose a new 3D model acquisition s...
Szymon Rusinkiewicz, Olaf A. Hall-Holt, Marc Levoy