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MHCI
2009
Springer
14 years 4 months ago
Using semantic descriptions for adaptive mobile games UIs
Mobile devices became powerful recently and wireless Internet access is becoming standard. One important class of networked, mobile applications are location based games, making e...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...
IJMMS
2006
103views more  IJMMS 2006»
13 years 10 months ago
Cultural differences on attention and perceived usability: Investigating color combinations of animated graphics
This experimental study investigates the effects of animated graphic colors on attention and perceived usability of users from two cultural groups, American and Thai. The experime...
Jantawan Noiwan, Anthony F. Norcio
CHI
2008
ACM
14 years 10 months ago
Evaluation of a role-based approach for customizing a complex development environment
Coarse-grained approaches to customization allow the user to enable or disable groups of features at once, rather than individual features. While this may reduce the complexity of...
Leah Findlater, Joanna McGrenere, David Modjeska
STORYTELLING
2007
Springer
14 years 4 months ago
Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation
We present Wide Ruled, an authoring tool for the creation of generative stories. It is based on the Universe author-goal-based model of story generation, and extends this model by ...
James Skorupski, Lakshmi Jayapalan, Sheena Marquez...
DIMEA
2008
164views Multimedia» more  DIMEA 2008»
14 years 1 days ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...