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» Engaging students through mobile game development
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IJET
2008
197views more  IJET 2008»
13 years 7 months ago
TENTube: A Video-based Connection Tool Supporting Competence Development
The vast majority of knowledge management initiatives fail because they do not take sufficiently into account the emotional, psychological and social needs of individuals. Only if ...
Albert A. Angehrn, Katrina Diane Maxwell
IE
2007
13 years 9 months ago
Sam Fisher versus Immanuel Kant: the ethics of interactive media
This paper explores the notion of ethical engagement in interactive media through an examination of the Splinter Cell series of games. Keywords Interactive Media, Ethics, Stealth ...
Scott Beattie
GAMEON
2003
13 years 9 months ago
A Web-Based Game for Supporting Game-Based Learning
Game-based learning has been recognized as an important alternative or supplement to traditional in-class, face-to-face teaching. It can help both adults and children in learning ...
Olga Dzianbenko, Maja Pivec, Christos Bouras, Vagg...
HASE
2007
IEEE
13 years 11 months ago
Development of Custom Selling System Using Ad Hoc Networks
Recently, many routing protocols and applications for mobile ad hoc networks have been proposed. However, most of them are tested through the simulation experiments, but are not d...
Masato Asada, Tomoyuki Ohta, Kenji Ishida, Yoshiak...
GRAPHITE
2007
ACM
13 years 11 months ago
Squidsoup
: Communicating the ethos of a subject (e.g. a brand or cultural or historical narrative) within an environment, such as a museum or visitor centre, is often undermined by the poor...
Anthony Rowe