In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
A MAS architecture consisting of service centers is proposed. Within each service center, a mediator coordinates service delivery by allocating individual tasks to corresponding t...
To create a realistic environment, some simulations require simulated agents with human behavior pattern. Creating such agents with realistic behavior can be a tedious and time con...
In this paper we describe a novel method to integrate interactive visual analysis and machine learning to support the insight generation of the user. The suggested approach combine...
Developing cost models for query optimization is significantly harder for XML queries than for traditional relational queries. The reason is that XML query operators are much mor...
Ning Zhang 0002, Peter J. Haas, Vanja Josifovski, ...