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NETGAMES
2006
ACM
14 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
PLDI
2006
ACM
14 years 3 months ago
DieHard: probabilistic memory safety for unsafe languages
Applications written in unsafe languages like C and C++ are vulnerable to memory errors such as buffer overflows, dangling pointers, and reads of uninitialized data. Such errors ...
Emery D. Berger, Benjamin G. Zorn
PLDI
2006
ACM
14 years 3 months ago
Free-Me: a static analysis for automatic individual object reclamation
Garbage collection has proven benefits, including fewer memoryrelated errors and reduced programmer effort. Garbage collection, however, trades space for time. It reclaims memory...
Samuel Z. Guyer, Kathryn S. McKinley, Daniel Framp...
PLDI
2006
ACM
14 years 3 months ago
A framework for unrestricted whole-program optimization
Procedures have long been the basic units of compilation in conventional optimization frameworks. However, procedures are typically formed to serve software engineering rather tha...
Spyridon Triantafyllis, Matthew J. Bridges, Easwar...
PLDI
2006
ACM
14 years 3 months ago
Refactoring programs to secure information flows
Adding a sound information flow security policy to an existing program is a difficult task that requires major analysis of and changes to the program. In this paper we show how ...
Scott F. Smith, Mark Thober
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