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CHI
2004
ACM
14 years 7 months ago
Towards caring machines
The perception of feeling cared for has beneficial consequences in education, psychotherapy, and medicine. Results from a longitudinal study of simulated caring by a computer are ...
Timothy W. Bickmore, Rosalind W. Picard
IVA
2007
Springer
14 years 1 months ago
An Expressive Avatar for Instant Messaging Endowed with Emotional Intelligence
In this paper, we propose to endow a graphical representation of a user in Instant Messaging – an avatar – with the ability to recognize and to express emotions and to play soc...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
AGS
2009
Springer
14 years 2 months ago
Architecture for Affective Social Games
Abstract. The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a servi...
Derek J. Sollenberger, Munindar P. Singh
IUI
2005
ACM
14 years 29 days ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
CHI
2009
ACM
14 years 8 months ago
The effect of affective iconic realism on anonymous interactants' self-disclosure
In this paper, we describe progress in research designed to explore the effect of the combination of avatars' visual fidelity and users' anticipated future interaction o...
Sin-Hwa Kang, Jonathan Gratch, James H. Watt