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» Enterprise Architecture Modeling using Agent Paradigm
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ATAL
2009
Springer
15 years 10 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
SAC
2008
ACM
15 years 3 months ago
Supporting the development of context-aware agent-based systems for mobile networks
Distributed applications involving mobile devices interconnected by wireless networks may benefit both from multiagent technology and context-aware programming techniques. This ar...
José Viterbo Filho, Marcelo Andrade da Gama...
AAAI
2004
15 years 5 months ago
Repeated Observation Models
Repetition is an important phenomenon in a variety of domains, such as music, computer programs and architectural drawings. A generative model for these domains should account for...
Avi Pfeffer
EUROPAR
2009
Springer
15 years 10 months ago
An Extension of the StarSs Programming Model for Platforms with Multiple GPUs
While general-purpose homogeneous multi-core architectures are becoming ubiquitous, there are clear indications that, for a number of important applications, a better performance/p...
Eduard Ayguadé, Rosa M. Badia, Francisco D....
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
15 years 10 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...