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» Enterprise Architecture Modeling using Agent Paradigm
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ATAL
2009
Springer
14 years 3 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
SAC
2008
ACM
13 years 8 months ago
Supporting the development of context-aware agent-based systems for mobile networks
Distributed applications involving mobile devices interconnected by wireless networks may benefit both from multiagent technology and context-aware programming techniques. This ar...
José Viterbo Filho, Marcelo Andrade da Gama...
AAAI
2004
13 years 10 months ago
Repeated Observation Models
Repetition is an important phenomenon in a variety of domains, such as music, computer programs and architectural drawings. A generative model for these domains should account for...
Avi Pfeffer
EUROPAR
2009
Springer
14 years 3 months ago
An Extension of the StarSs Programming Model for Platforms with Multiple GPUs
While general-purpose homogeneous multi-core architectures are becoming ubiquitous, there are clear indications that, for a number of important applications, a better performance/p...
Eduard Ayguadé, Rosa M. Badia, Francisco D....
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
14 years 3 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...