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CGI
2000
IEEE
13 years 11 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
CGI
1998
IEEE
13 years 11 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
3DPVT
2004
IEEE
13 years 11 months ago
Encoding Volumetric Grids For Streaming Isosurface Extraction
Gridded volumetric data sets representing simulation or tomography output are commonly visualized by displaying a triangulated isosurface for a particular isovalue. When the grid ...
Ajith Mascarenhas, Martin Isenburg, Valerio Pascuc...
CAGD
2002
97views more  CAGD 2002»
13 years 7 months ago
Hierarchical multiresolution reconstruction of shell surfaces
We present an adaptive, hierarchical Hh-multiresolution reconstruction algorithm to model shell surface objects from a matched pair of triangulated surfaces. Shell surfaces are an...
Chandrajit L. Bajaj, Guoliang Xu, Robert J. Holt, ...
ICIP
2010
IEEE
13 years 5 months ago
Patch-based reconstruction and rendering of human heads
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...
David C. Schneider, Anna Hilsmann, Peter Eisert