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HCI
2009
13 years 6 months ago
Did I Get It Right: Head Gestures Analysis for Human-Machine Interactions
This paper presents a system for another input modality in a multimodal human-machine interaction scenario. In addition to other common input modalities, e.g. speech, we extract he...
Jürgen Gast, Alexander Bannat, Tobias Rehrl, ...
NETGAMES
2006
ACM
14 years 2 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
CASES
2004
ACM
14 years 10 days ago
Automatic data partitioning for the agere payload plus network processor
With the ever-increasing pervasiveness of the Internet and its stringent performance requirements, network system designers have begun utilizing specialized chips to increase the ...
Steve Carr, Philip H. Sweany
SAC
2005
ACM
14 years 2 months ago
LighTS: a lightweight, customizable tuple space supporting context-aware applications
The tuple space model inspired by Linda has recently been rediscovered by distributed middleware. Moreover, some researchers also applied it in the challenging scenarios involving...
Gian Pietro Picco, Davide Balzarotti, Paolo Costa
MM
2005
ACM
152views Multimedia» more  MM 2005»
14 years 2 months ago
Critical video quality for distributed automated video surveillance
Large-scale distributed video surveillance systems pose new scalability challenges. Due to the large number of video sources in such systems, the amount of bandwidth required to t...
Pavel Korshunov, Wei Tsang Ooi