Event-pattern reactive programs are front-end programs for distributed reactive components that preprocess an incoming stream of event stimuli. Their purpose is to recognize tempor...
Abstract. Multi-Point Constructive Search maintains a small set of “elite solutions” that are used to heuristically guide constructive search through periodically restarting se...
Abstract. Structured peer-to-peer overlay networks are a class of algorithms that provide efficient message routing for distributed applications using a sparsely connected communic...
In this paper, we consider how to hide information into finite state machine (FSM), one of the popular computation models. The key advantage of hiding information in FSM is that t...
— We consider generalized noncooperative Nash games with “shared constraints” in which there is a common constraint that players’ strategies are required to satisfy. We add...