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» Estimating Color and Texture Parameters for Vector Graphics
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CONCURRENCY
2002
110views more  CONCURRENCY 2002»
13 years 7 months ago
Parallel visualization of gigabyte datasets in GeoFEM
Parallel visualization of large datasets in GeoFEM is described. Our visualization subsystem supports concurrent visualization with computation, and outputs a simplified small gra...
Issei Fujishiro, Li Chen, Yuriko Takeshima, Hiroko...
VISUALIZATION
2005
IEEE
14 years 1 months ago
Illuminated Lines Revisited
For the rendering of vector and tensor fields, several texturebased volumetric rendering methods were presented in recent years. While they have indisputable merits, the classica...
Ovidio Mallo, Ronald Peikert, Christian Sigg, Fili...
TOG
2008
293views more  TOG 2008»
13 years 7 months ago
A perceptually validated model for surface depth hallucination
Capturing detailed surface geometry currently requires specialized equipment such as laser range scanners, which despite their high accuracy, leave gaps in the surfaces that must ...
Mashhuda Glencross, Gregory J. Ward, Francho Melen...
RT
2004
Springer
14 years 27 days ago
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering
Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rate...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
ICIP
2010
IEEE
13 years 5 months ago
A close-up detection method for movies
Close-up (CU) is a photographic technique which tightly frames a person or an object. In movies, it is applied to guide audience attention and to evoke audience emotion. In this p...
Huiying Liu, Min Xu, Qingming Huang, Jesse S. Jin,...