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» Estimating Color and Texture Parameters for Vector Graphics
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VVS
1996
IEEE
202views Visualization» more  VVS 1996»
13 years 11 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
WSCG
2003
318views more  WSCG 2003»
13 years 9 months ago
Quality Issues of Hardware-Accelerated High-Quality Filtering on PC Graphics Hardware
This paper summarizes several quality issues of an approach for high-quality filtering with arbitrary filter kernels on PC graphics hardware that has been presented previously. ...
Markus Hadwiger, Helwig Hauser, Torsten Mölle...
ICPR
2000
IEEE
13 years 12 months ago
Boundary Estimation from Intensity/Color Images with Algebraic Curve Models
A new concept and algorithm are presented for noniterative robust estimation of piecewise smooth curves of maximal edge strength in small image windows – typically  ¢¡£  to...
Tolga Tasdizen, David B. Cooper
TIM
2010
103views Education» more  TIM 2010»
13 years 2 months ago
Temporal Dynamics for Blind Measurement of Room Acoustical Parameters
In this paper, short- and long-term temporal dynamic information is investigated for the blind measurement of room acoustical parameters. In particular, estimators of room reverber...
Tiago H. Falk, Wai-Yip Chan
EGH
2011
Springer
12 years 7 months ago
Lossless Compression of Already Compressed Textures
Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
Jacob Ström, Per Wennersten