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» Estimation-Quantization Geometry Coding Using Normal Meshes
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CGF
2008
217views more  CGF 2008»
13 years 7 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
ICIP
2006
IEEE
14 years 9 months ago
Multiple Description Scalar Quantization Based 3D Mesh Coding
In this paper, we address the problem of 3D Model transmission over error-prone channels using multiple description coding (MDC). The objective of MDC is to encode a source into m...
M. Oguz Bici, Gozde Bozdagi Akar
SIGGRAPH
2000
ACM
13 years 12 months ago
Silhouette clipping
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
IMR
2005
Springer
14 years 1 months ago
A fews snags in mesh adaptation loops
The first stage in an adaptive finite element scheme (cf. [CAS95, bor1]) consists in creating an initial mesh of a given domain Ω, which is used to perform an initial computati...
Frédéric Hecht
3DPVT
2004
IEEE
159views Visualization» more  3DPVT 2004»
13 years 11 months ago
Blind Watermarking of 3D Shapes using Localized Constraints
This paper develops a digital watermarking methodology for 3-D graphical objects defined by polygonal meshes. In watermarking or fingerprinting the aim is to embed a code in a giv...
Adrian G. Bors