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» Evaluating Case-Based Systems in Virtual Games
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RAS
2002
115views more  RAS 2002»
13 years 7 months ago
Performance evaluation and optimization of human control strategy
Modeling human control strategy (HCS) is becoming an increasingly popular paradigm in a number of different research areas, ranging from robotics and intelligent vehicle highway s...
Yangsheng Xu, Jingyan Song, Michael C. Nechyba, Ye...
ISDA
2010
IEEE
13 years 5 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...
TSMC
2010
13 years 2 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
EUROPAR
2008
Springer
13 years 9 months ago
Guest-Aware Priority-Based Virtual Machine Scheduling for Highly Consolidated Server
The use of virtualization is rapidly expanding from server consolidation to various computing systems including PC, multimedia set-top box and gaming console. However, different fr...
Dongsung Kim, Hwanju Kim, Myeongjae Jeon, Euiseong...
CHI
2010
ACM
14 years 2 months ago
Astrojumper: motivating children with autism to exercise using a VR game
Children with autism have shown substantial benefit ult to from rigorous exercise, however, it is often diffic ually motivate these children to exercise due to their us sedent...
Samantha L. Finkelstein, Andrea Nickel, Tiffany Ba...