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AIIDE
2009
13 years 8 months ago
Learning Character Behaviors Using Agent Modeling in Games
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
Richard Zhao, Duane Szafron
ECAI
2008
Springer
13 years 9 months ago
Learning to Select Object Recognition Methods for Autonomous Mobile Robots
Selecting which algorithms should be used by a mobile robot computer vision system is a decision that is usually made a priori by the system developer, based on past experience and...
Reinaldo A. C. Bianchi, Arnau Ramisa, Ramon L&oacu...
IWCLS
2007
Springer
14 years 1 months ago
On Lookahead and Latent Learning in Simple LCS
Learning Classifier Systems use evolutionary algorithms to facilitate rule- discovery, where rule fitness is traditionally payoff based and assigned under a sharing scheme. Most c...
Larry Bull
ATAL
2009
Springer
14 years 2 months ago
State-coupled replicator dynamics
This paper introduces a new model, i.e. state-coupled replicator dynamics, expanding the link between evolutionary game theory and multiagent reinforcement learning to multistate ...
Daniel Hennes, Karl Tuyls, Matthias Rauterberg
CCIA
2010
Springer
13 years 2 months ago
Learning Force-Based Robot Skills from Haptic Demonstration
Locally weighted as well as Gaussian mixtures learning algorithms are suitable strategies for trajectory learning and skill acquisition, in the context of programming by demonstrat...
Leonel Rozo, Pablo Jiménez, Carme Torras