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DIMEA
2008
122views Multimedia» more  DIMEA 2008»
14 years 17 days ago
Multiplayer role games applied to problem based learning
The educational community is willing to approach the learning applications to the engaging and immersive formats of multimedia and video games as a way of increasing the motivatio...
Pilar Sancho, Pedro Pablo Gómez-Martí...
ECTEL
2008
Springer
14 years 17 days ago
Evaluating Spatial Knowledge through Problem-Solving in Virtual Learning Environments
Modeling the cognitive processes of learners is fundamental to build educational software that are autonomous and that can provide highly tailored assistance during learning [3]. F...
Philippe Fournier-Viger, Roger Nkambou, Andr&eacut...
IJLT
2006
89views more  IJLT 2006»
13 years 10 months ago
How do you know they are learning? The importance of alignment in higher education
: The success of any learning environment is determined by the degree to which there is adequate alignment among eight critical factors: 1) goals, 2) content, 3) instructional desi...
Thomas C. Reeves
ITICSE
2004
ACM
14 years 4 months ago
Generation as method for explorative learning in computer science education
The use of generic and generative methods for the development and application of interactive educational software is a relatively unexplored area in industry and education. Advant...
Andreas Kerren
ICALT
2009
IEEE
13 years 8 months ago
Realtime Knowledge Space Skill Assessment for Personalized Digital Educational Games
Digital Educational Games offer immersive environments through which learners can enjoy motivational and compelling educational experiences. Applying personalization techniques wi...
Owen Conlan, Cormac Hampson, Neil Peirce, Michael ...