We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of...
Temperature Discovery Search (TDS) is a new minimaxbased game tree search method designed to compute or approximate the temperature of a combinatorial game. TDS is based on the co...
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
The process by which outpatients are scheduled for a doctor's visit is a crucial determinant of the overall efficiency of the patient flow. The problem at hand consists of de...