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» Evaluating children's gaming experiences
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IWEC
2008
13 years 11 months ago
Game Bot Detection Based on Avatar Trajectory
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generall...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, ...
IADIS
2004
13 years 11 months ago
A Study on Mobile Game Adoption Under HPI(High-Speed Portable Internet) Environment
Mobile game is considered as one of the emerging mobile services in recent years. A number of mobile game companies have been established and on-line game providers have also atte...
Young Seog Yoon, Im Sook Há, Mun Kee Choi
CHI
2004
ACM
14 years 10 months ago
A grounded investigation of game immersion
The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done ...
Emily Brown, Paul A. Cairns
SIGCSE
2008
ACM
113views Education» more  SIGCSE 2008»
13 years 10 months ago
Multidisciplinary students and instructors: a second-year games course
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create ...
Nathan R. Sturtevant, H. James Hoover, Jonathan Sc...
ROMAN
2007
IEEE
117views Robotics» more  ROMAN 2007»
14 years 4 months ago
Methodological Issues in Facilitating Rhythmic Play with Robots
— We are currently investigating the use of rhythm and synchrony in human-robot interaction. Specifically, we are developing techniques for the perception and generation of soci...
Marek P. Michalowski, Hideki Kozima