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» Evaluating children's gaming experiences
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MOBISYS
2009
ACM
14 years 9 months ago
BlueMonarch: a system for evaluating bluetooth applications in the wild
Despite Bluetooth's popularity, low cost, and low power requirements, Bluetooth applications remain remarkably unsophisticated. Although the research community and industry h...
Timothy J. Smith, Stefan Saroiu, Alec Wolman
ATAL
2007
Springer
14 years 3 months ago
Empirical game-theoretic analysis of the TAC Supply Chain game
The TAC Supply Chain Management (TAC/SCM) game presents a challenging dynamic environment for autonomous decision-making in a salient application domain. Strategic interactions co...
Patrick R. Jordan, Christopher Kiekintveld, Michae...
ICDCS
2012
IEEE
11 years 11 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
FDG
2009
ACM
14 years 3 months ago
Robust resource allocation in a massive multiplayer online gaming environment
The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
SIGIR
2011
ACM
12 years 11 months ago
Find it if you can: a game for modeling different types of web search success using interaction data
A better understanding of strategies and behavior of successful searchers is crucial for improving the experience of all searchers. However, research of search behavior has been s...
Mikhail Ageev, Qi Guo, Dmitry Lagun, Eugene Agicht...