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ACMACE
2005
ACM
14 years 2 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
SIGSOFT
2005
ACM
14 years 10 months ago
The story of moose: an agile reengineering environment
Moose is a language-independent environment for reverseand re-engineering complex software systems. Moose provides a set of services including a common meta-model, metrics evaluat...
Oscar Nierstrasz, Stéphane Ducasse, Tudor G...
GROUP
2007
ACM
14 years 1 months ago
Identity management: multiple presentations of self in facebook
As the use of social networking websites becomes increasingly common, the types of social relationships managed on these sites are becoming more numerous and diverse. This researc...
Joan Morris DiMicco, David R. Millen
MOBILITY
2009
ACM
14 years 1 months ago
Lively for Qt: a platform for mobile web applications
The convergence of desktop, mobile and web application development has resulted in new types of software systems. These new systems are built to leverage the World Wide Web, and t...
Tommi Mikkonen, Antero Taivalsaari, Mikko Terho
KBSE
2005
IEEE
14 years 2 months ago
Timna: a framework for automatically combining aspect mining analyses
To realize the benefits of Aspect Oriented Programming (AOP), developers must refactor active and legacy code bases into an AOP language. When refactoring, developers first need...
David Shepherd, Jeffrey Palm, Lori L. Pollock, Mar...