Abstract— Fingerprinting is a technique that permits automatic classification of strategies for playing a game. In this study the evolution of strategies for playing the iterate...
This study investigates how the psychological notion of affordance, known from human computer interface design, can be adopted for the analysis and design of communication of a use...
Large clusters of mutual dependence have long been regarded as a problem impeding comprehension, testing, maintenance, and reverse engineering. An effective visualization can aid ...
Testing and code editing are interleaved activities during program development. When tests fail unexpectedly, the changes that caused the failure(s) are not always easy to find. W...
Feature models are widely employed in domainspecific software development to specify the domain requirements with commonality and variability. A feature model is usually construct...