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» Event Processing - past, present and future
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P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 3 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
ECTEL
2007
Springer
14 years 3 months ago
LOCO-Analyst: A Tool for Raising Teachers' Awareness in Online Learning Environments
The paper presents LOCO-Analyst, an educational tool for providing teachers with feedback on the relevant aspects of the learning process taking place in a web-based learning envir...
Jelena Jovanovic, Dragan Gasevic, Christopher A. B...
MM
2003
ACM
168views Multimedia» more  MM 2003»
14 years 2 months ago
Interacting with audio streams for entertainment and communication
We present a new model of interactive audio for entertainment and communication. A new device called the DJammer and its associated technologies are described. The DJammer introdu...
Mat C. Hans, Mark T. Smith
ICVS
2001
Springer
14 years 1 months ago
Compiling SA-C Programs to FPGAs: Performance Results
Abstract. At the first ICVS, we presented SA-C (“sassy”), a singleassignment variant of the C programming language designed to exploit both coarse-grain and fine-grain parallel...
Bruce A. Draper, A. P. Wim Böhm, Jeffrey Hamm...
AUIC
2004
IEEE
14 years 26 days ago
Wearable Microphone Array as User Interface
We are at present enabled with machine-empowered technologies. The future is certainly looking towards human-empowered technologies, which should enable mobile user with natural w...
Yong Xu, Mingjiang Yang, Yanxin Yan, Jianfeng Chen