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» Event Processing - past, present and future
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P2P
2009
IEEE
189views Communications» more  P2P 2009»
15 years 11 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
ECTEL
2007
Springer
15 years 10 months ago
LOCO-Analyst: A Tool for Raising Teachers' Awareness in Online Learning Environments
The paper presents LOCO-Analyst, an educational tool for providing teachers with feedback on the relevant aspects of the learning process taking place in a web-based learning envir...
Jelena Jovanovic, Dragan Gasevic, Christopher A. B...
MM
2003
ACM
168views Multimedia» more  MM 2003»
15 years 9 months ago
Interacting with audio streams for entertainment and communication
We present a new model of interactive audio for entertainment and communication. A new device called the DJammer and its associated technologies are described. The DJammer introdu...
Mat C. Hans, Mark T. Smith
ICVS
2001
Springer
15 years 8 months ago
Compiling SA-C Programs to FPGAs: Performance Results
Abstract. At the first ICVS, we presented SA-C (“sassy”), a singleassignment variant of the C programming language designed to exploit both coarse-grain and fine-grain parallel...
Bruce A. Draper, A. P. Wim Böhm, Jeffrey Hamm...
AUIC
2004
IEEE
15 years 8 months ago
Wearable Microphone Array as User Interface
We are at present enabled with machine-empowered technologies. The future is certainly looking towards human-empowered technologies, which should enable mobile user with natural w...
Yong Xu, Mingjiang Yang, Yanxin Yan, Jianfeng Chen