Sciweavers

4959 search results - page 156 / 992
» Evolution maps and applications
Sort
View
VW
1998
Springer
153views Virtual Reality» more  VW 1998»
15 years 8 months ago
Grounding Virtual Worlds in Reality
We suggest in this article a new paradigm for the representation of data, which is best suited for the real-time visualization and sonorisation of complex systems, real or simulat...
Guillaume Hutzler, Bernard Gortais, Alexis Drogoul
JFR
2007
103views more  JFR 2007»
15 years 4 months ago
Evolving interface design for robot search tasks
This paper describes two steps in the evolution of human-robot interaction designs developed by the University of Massachusetts Lowell (UML) and the Idaho National Laboratory (INL...
Holly A. Yanco, Brenden Keyes, Jill L. Drury, Curt...
ALIFE
2004
15 years 4 months ago
Development and the Baldwin Effect
Baldwin's classic hypothesis states that behavioral plasticity can speed evolution by (a) smoothing the fitness landscape and (b) indirect genetic assimilation of acquired cha...
Keith L. Downing
ICCV
2009
IEEE
1103views Computer Vision» more  ICCV 2009»
16 years 8 months ago
Piecewise-Consistent Color Mappings of Images Acquired Under Various Conditions
Many applications in computer vision require comparisons between two images of the same scene. Comparison applications usually assume that corresponding regions in the two image...
S. Kagarlitsky, Y. Moses, and Y. Hel-Or
IEEEPACT
2008
IEEE
15 years 11 months ago
Mars: a MapReduce framework on graphics processors
We design and implement Mars, a MapReduce framework, on graphics processors (GPUs). MapReduce is a distributed programming framework originally proposed by Google for the ease of ...
Bingsheng He, Wenbin Fang, Qiong Luo, Naga K. Govi...