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» Evolutionary Approach to the Game of Checkers
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CIM
2011
171views Hardware» more  CIM 2011»
13 years 3 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
CIG
2005
IEEE
14 years 2 months ago
Dealing with Parameterized Actions in Behavior Testing of Commercial Computer Games
Abstract- We present a method that enhances evolutionary behavior testing of commercial computer games, as introduced in [CD+04], to deal with parameterized actions. The basic idea...
Jörg Denzinger, Kevin Loose, Darryl Gates, Jo...
DATE
2010
IEEE
126views Hardware» more  DATE 2010»
14 years 1 days ago
Scenario-based analysis and synthesis of real-time systems using uppaal
Abstract. We propose an approach to scenario-based analysis and synthesis of real-time embedded systems. The inter-process behaviors of a system are modeled as a set of driving uni...
Kim Guldstrand Larsen, Shuhao Li, Brian Nielsen, S...
CIG
2005
IEEE
14 years 2 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
CVPR
2003
IEEE
14 years 1 months ago
Graph-Theoretic Approach to Clustering and Segmentation
We develop a framework for the image segmentation problem based on a new graph-theoretic formulation of clustering. The approach is motivated by the analogies between the intuitiv...
Massimiliano Pavan, Marcello Pelillo