We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Building experimental games offers an alternative methodology for researching and understanding games, beyond what can be understood by playing and studying existing games alone. ...
Bedau and Packard’s evolutionary activity statistics [1, 2] are used to classify the evolutionary dynamics in Geb [3, 4], a system designed to verify and extend theories behind t...
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
A case study of a game design project is presented, in which both traditional game goals and educational goals exist. One way to create a design that respects both sets of goals i...