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DIGRA
2003
Springer
14 years 27 days ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
DIGRA
2005
Springer
14 years 1 months ago
Build It to Understand It: Ludology Meets Narratology in Game Design Space
Building experimental games offers an alternative methodology for researching and understanding games, beyond what can be understood by playing and studying existing games alone. ...
Michael Mateas, Andrew Stern
ECAL
2001
Springer
14 years 5 days ago
Passing the ALife Test: Activity Statistics Classify Evolution in Geb as Unbounded
Bedau and Packard’s evolutionary activity statistics [1, 2] are used to classify the evolutionary dynamics in Geb [3, 4], a system designed to verify and extend theories behind t...
Alastair Channon
IAJIT
2006
225views more  IAJIT 2006»
13 years 7 months ago
Real-Time Game Design of Pac-Man Using Fuzzy Logic
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
Adnan Shaout, Brady W. King, Luke A. Reisner
DIGRA
2005
Springer
14 years 1 months ago
OceanQuest: A University-Based Serious Game Project
A case study of a game design project is presented, in which both traditional game goals and educational goals exist. One way to create a design that respects both sets of goals i...
Jim Parker, Sonny Chan