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NETGAMES
2004
ACM
14 years 3 months ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
GECCO
2004
Springer
145views Optimization» more  GECCO 2004»
14 years 3 months ago
Automated Extraction of Problem Structure
Most problems studied in artificial intelligence possess some form of structure, but a precise way to define such structure is so far lacking. We investigate how the notion of pr...
Anthony Bucci, Jordan B. Pollack, Edwin D. de Jong
GECCO
2004
Springer
14 years 3 months ago
Evolving a Roving Eye for Go
Go remains a challenge for artificial intelligence. Currently, most machine learning methods tackle Go by playing on a specific fixed board size, usually smaller than the standa...
Kenneth O. Stanley, Risto Miikkulainen
ITS
2004
Springer
156views Multimedia» more  ITS 2004»
14 years 3 months ago
Tactical Language Training System: An Interim Report
Tactical Language Training System helps learners acquire basic communicative skills in foreign languages and cultures. Learners practice their communication skills in a simulated v...
W. Lewis Johnson, Carole R. Beal, Anna Fowles-Wink...
HICSS
2003
IEEE
123views Biometrics» more  HICSS 2003»
14 years 3 months ago
Issues in Rational Planning in Multi-Agent Settings
We adopt the decision-theoretic principle of expected utility maximization as a paradigm for designing autonomous rational agents operating in multi-agent environments. We use the...
Piotr J. Gmytrasiewicz