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AIS
2006
Springer
13 years 9 months ago
Making games for social change
This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle scho...
Mary Flanagan
GLOBECOM
2007
IEEE
14 years 3 months ago
Non-Cooperative Design of Translucent Networks
This paper introduces a new game theoretic formulation for the design and routing of resilient and translucent networks. An integer linear programming (ILP) modeling is also presen...
Benoît Châtelain, Shie Mannor, Fran&cc...
KBS
2007
74views more  KBS 2007»
13 years 8 months ago
GUIDE: Games with UML for interactive design exploration
In this paper we present our design tool GUIDE, which allows the user to explore a design in UML interactively by playing a game. The game incorporates both the design model and a...
Jennifer Tenzer, Perdita Stevens
ATAL
2010
Springer
13 years 10 months ago
Enumeration and exact design of weighted voting games
In many multiagent settings, situations arise in which agents must collectively make decisions while not every agent is supposed to have an equal amount of influence in the outcom...
Bart de Keijzer, Tomas Klos, Yingqian Zhang
GECCO
2005
Springer
175views Optimization» more  GECCO 2005»
14 years 2 months ago
Inverse multi-objective robust evolutionary design optimization in the presence of uncertainty
In many real-world design problems, uncertainties are often present and practically impossible to avoid. Many existing works on Evolutionary Algorithm (EA) for handling uncertaint...
Dudy Lim, Yew-Soon Ong, Bu-Sung Lee