Sciweavers

2323 search results - page 445 / 465
» Evolutionary Game Design
Sort
View
EH
1999
IEEE
351views Hardware» more  EH 1999»
14 years 13 hour ago
Evolvable Hardware or Learning Hardware? Induction of State Machines from Temporal Logic Constraints
Here we advocate an approach to learning hardware based on induction of finite state machines from temporal logic constraints. The method involves training on examples, constraint...
Marek A. Perkowski, Alan Mishchenko, Anatoli N. Ch...
EVOW
2007
Springer
13 years 11 months ago
Evaluation of Different Metaheuristics Solving the RND Problem
RND (Radio Network Design) is a Telecommunication problem consisting in covering a certain geographical area by using the smallest number of radio antennas achieving the biggest co...
Miguel A. Vega-Rodríguez, Juan Antonio G&oa...
GECCO
2006
Springer
170views Optimization» more  GECCO 2006»
13 years 11 months ago
How an optimal observer can collapse the search space
Many metaheuristics have difficulty exploring their search space comprehensively. Exploration time and efficiency are highly dependent on the size and the ruggedness of the search...
Christophe Philemotte, Hugues Bersini
GECCO
2008
Springer
183views Optimization» more  GECCO 2008»
13 years 8 months ago
UMDAs for dynamic optimization problems
This paper investigates how the Univariate Marginal Distribution Algorithm (UMDA) behaves in non-stationary environments when engaging in sampling and selection strategies designe...
Carlos M. Fernandes, Cláudio F. Lima, Agost...
BMCBI
2007
175views more  BMCBI 2007»
13 years 7 months ago
CLUSS: Clustering of protein sequences based on a new similarity measure
Background: The rapid burgeoning of available protein data makes the use of clustering within families of proteins increasingly important. The challenge is to identify subfamilies...
Abdellali Kelil, Shengrui Wang, Ryszard Brzezinski...