Sciweavers

2323 search results - page 77 / 465
» Evolutionary Game Design
Sort
View
AIIDE
2006
13 years 10 months ago
Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer...
Samuel Marin
ICCSA
2011
Springer
13 years 16 days ago
Standardization of Game Based Learning Design
The standardization of the design of learning games is a contradictory topic: The existence of a rich variety of domains and applications is in conflict with the desire for unifica...
Sebastian Kelle, Roland Klemke, Marion R. Gruber, ...
DIAGRAMS
2004
Springer
14 years 2 months ago
Making TRACS: The Diagrammatic Design of a Double-Sided Deck
TRACS: Tool for Research on Adaptive Cognitive Strategies, is a new family of card games played with a special deck. Each card in the deck is a double-sided diagram, where the back...
Kevin Burns
CHI
2007
ACM
14 years 9 months ago
Continuing motivation for game design
Sarah E. Walter, Karin Forssell, Brigid Barron, Ca...
DIGRA
2003
Springer
14 years 2 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Cha...
Petri Lankoski, Satu Heliö, Inger Ekman