"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
— Our theoretical understanding of island models (IMs) is much worse than of single-population evolutionary algorithms (EAs). As a consequence there is relatively little guidance...
The paper presents two new approaches to multiobjective design space exploration for parametric VLSI systems. Both considerably reduce the number of simulations needed to determin...
The paper describes Breedbot an edutainment software and hardware system that could be used to evolve autonomous agents in digital (software) world and to transfer the evolved mind...
The Artificial Life approach to Evolutionary Robotics is used as a fundamental framework for the development of a modular neural control of autonomous mobile robots. The applied e...