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GAMEON
2000
13 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
CEC
2007
IEEE
14 years 4 months ago
The importance of a two-level perspective for island model design
— Our theoretical understanding of island models (IMs) is much worse than of single-population evolutionary algorithms (EAs). As a consequence there is relatively little guidance...
Z. Skolicki, K. De Jong
VLSID
2002
IEEE
138views VLSI» more  VLSID 2002»
14 years 10 months ago
A Framework for Design Space Exploration of Parameterized VLSI Systems
The paper presents two new approaches to multiobjective design space exploration for parametric VLSI systems. Both considerably reduce the number of simulations needed to determin...
Giuseppe Ascia, Vincenzo Catania, Maurizio Palesi
KES
2007
Springer
14 years 4 months ago
Breedbot: An Edutainment Robotics System to Link Digital and Real World
The paper describes Breedbot an edutainment software and hardware system that could be used to evolve autonomous agents in digital (software) world and to transfer the evolved mind...
Orazio Miglino, Onofrio Gigliotta, Michela Pontico...
CONNECTION
2004
117views more  CONNECTION 2004»
13 years 10 months ago
Structure and function of evolved neuro-controllers for autonomous robots
The Artificial Life approach to Evolutionary Robotics is used as a fundamental framework for the development of a modular neural control of autonomous mobile robots. The applied e...
Martin Hülse, Steffen Wischmann, Frank Pasema...