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EVOW
2011
Springer
13 years 1 months ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
GECCO
2005
Springer
108views Optimization» more  GECCO 2005»
14 years 3 months ago
Hybridizing evolutionary algorithms and clustering algorithms to find source-code clones
This paper presents a hybrid approach to detect source-code clones that combines evolutionary algorithms and clustering. A case-study is conducted on a small C++ code base. The pr...
Andrew Sutton, Huzefa H. Kagdi, Jonathan I. Maleti...
NIME
2005
Springer
131views Music» more  NIME 2005»
14 years 3 months ago
The Convergence of Alternate Controllers and Musical Interfaces in Interactive Entertainment
This paper will investigate a variety of alternate controllers that are making an impact in interactive entertainment, particularly in the video game industry. Since the late 1990...
Tina Blaine
AUIC
2006
IEEE
14 years 4 months ago
From pushing buttons to play and progress: value and interaction in fable
A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...
CHI
2010
ACM
14 years 3 months ago
Game-y information graphics
In this paper we explore the application of formal elements of games such as goals and scores to information graphics−so called “game-y” information graphics. In order to st...
Nicholas Diakopoulos