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FLAIRS
2007
13 years 10 months ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
GAMEON
2001
13 years 9 months ago
Palm Game Design
Though the Palm is mainly a business tool, many games have been developed for it and more are published daily. This article starts by examining the status of game development on t...
Pieter Spronck
IWEC
2004
13 years 9 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone
CHI
2010
ACM
13 years 11 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
RIVF
2003
13 years 9 months ago
Overview of Game Theory and Using to model the Knowledge of multi-agent system
— Game theory models and analyzes the situations of conflict and cooperation among independent decision-makers. We can view the runs of a multi-agent system as a game where the ...
Thuy Lien Pham, Marc Bui, Michel Lamure