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IJCNN
2008
IEEE
14 years 2 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant
ICMCS
2010
IEEE
211views Multimedia» more  ICMCS 2010»
13 years 9 months ago
Heterogenesis: Collectively emergent autonomy
Heterogenesis is an interactive sound and tactile installation consisting of a group of autonomous artificial agents that collectively generate and evolve a soundscape in response...
Carlos Castellanos, Diane Gromala, Philippe Pasqui...
GEM
2009
13 years 5 months ago
Evolutionary Methods in Self-organizing System Design
Self-organizing systems could serve as a solution for many technical problems where properties like robustness, scalability, and adaptability are required. However, despite all the...
Istvan Fehervari, Wilfried Elmenreich
JMLR
2010
140views more  JMLR 2010»
13 years 2 months ago
Learning Non-Stationary Dynamic Bayesian Networks
Learning dynamic Bayesian network structures provides a principled mechanism for identifying conditional dependencies in time-series data. An important assumption of traditional D...
Joshua W. Robinson, Alexander J. Hartemink
GECCO
1999
Springer
133views Optimization» more  GECCO 1999»
14 years 5 days ago
Evolution of Goal-Directed Behavior from Limited Information in a Complex Environment
In this paper, we apply an evolutionary algorithm to learning behavior on a novel, interesting task to explore the general issue of learning e ective behaviors in a complex enviro...
Matthew R. Glickman, Katia P. Sycara