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EVOW
2011
Springer
13 years 1 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
HAIS
2011
Springer
13 years 1 months ago
Evolving Temporal Fuzzy Association Rules from Quantitative Data with a Multi-Objective Evolutionary Algorithm
A novel method for mining association rules that are both quantitative and temporal using a multi-objective evolutionary algorithm is presented. This method successfully identifie...
Stephen G. Matthews, Mario A. Góngora, Adri...
SIGSOFT
2009
ACM
14 years 10 months ago
Darwin: an approach for debugging evolving programs
Debugging refers to the laborious process of finding causes of program failures. Often, such failures are introduced when a program undergoes changes and evolves from a stable ver...
Dawei Qi, Abhik Roychoudhury, Zhenkai Liang, Kapil...
SIGMOD
2009
ACM
190views Database» more  SIGMOD 2009»
14 years 10 months ago
Optimizing complex extraction programs over evolving text data
Most information extraction (IE) approaches have considered only static text corpora, over which we apply IE only once. Many real-world text corpora however are dynamic. They evol...
Fei Chen 0002, Byron J. Gao, AnHai Doan, Jun Yang ...
CEC
2009
IEEE
14 years 4 months ago
Evolving morphology and control: A distributed approach
—In this paper we present a model which allows to co-evolve the morphology and the control system of realistically simulated robots (creatures). The method proposed is based on a...
Mariagiovanna Mazzapioda, Angelo Cangelosi, Stefan...