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2010
Springer
14 years 4 months ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
ISMAR
2006
IEEE
14 years 3 months ago
Mixed reality pre-visualization and camera-work authoring in filmmaking
In this paper, we introduce the outline of “The MR-PreViz Project” performed in Japan. In the pre-production process of filmmaking, PreViz, pre-visualizing the desired scene b...
Ryosuke Ichikari, Keisuke Kawano, Asako Kimura, Fu...
IC
2004
13 years 11 months ago
Performance Monitoring on Networked Virtual Environments
As networked virtual environments gain increasing interest and acceptance in the field of Internet applications, a lot of effort is drawn in the optimization of their performance, ...
Christos Bouras, Eri Giannaka
ACMACE
2006
ACM
14 years 3 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
EH
2003
IEEE
135views Hardware» more  EH 2003»
14 years 3 months ago
Towards Evolvable IP Cores for FPGAs
The paper deals with a new approach to the design of adaptive hardware using common Field Programmable Gate Arrays (FPGA). The ultimate aim is to develop evolvable IP (Intellectua...
Lukás Sekanina