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AOSE
2004
Springer
14 years 27 days ago
A Formal Approach to Design and Reuse Agent and Multiagent Models
While there are many useful models of agents and multi-agent systems, they are typically defined in an informal way and applied in an ad-hoc fashion. Consequently, multi-agent sys...
Vincent Hilaire, Olivier Simonin, Abder Koukam, Ja...
EGPGV
2004
Springer
214views Visualization» more  EGPGV 2004»
14 years 27 days ago
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
Magnus Strengert, Marcelo Magallón, Daniel ...
GECCO
2004
Springer
129views Optimization» more  GECCO 2004»
14 years 27 days ago
Memetic Optimization of Video Chain Designs
Abstract. Improving image quality is the backbone of highly competitive display industry. Contemporary video processing system design is a challenging optimization problem. General...
Walid Ali, Alexander P. Topchy
CGI
2003
IEEE
14 years 24 days ago
Fast Volumetric Display of Natural Gaseous Phenomena
Mesh simplification algorithms play an important role in computer graphics. In particular, view-dependent simplification methods are utilized widely to reduce the geometric comp...
Stefan Röttger, Thomas Ertl
ICSM
2003
IEEE
14 years 23 days ago
Mining Design Patterns from C++ Source Code
Design patterns are micro architectures that have proved to be reliable, easy-to implement and robust. There is a need in science and industry for recognizing these patterns. We p...
Zsolt Balanyi, Rudolf Ferenc