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» Exertion in networked games
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WWW
2009
ACM
14 years 8 months ago
Community gravity: measuring bidirectional effects by trust and rating on online social networks
Several attempts have been made to analyze customer behavior on online E-commerce sites. Some studies particularly emphasize the social networks of customers. Users' reviews ...
Yutaka Matsuo, Hikaru Yamamoto
MM
2003
ACM
102views Multimedia» more  MM 2003»
14 years 23 days ago
A geographic redirection service for on-line games
For many on-line games, user experience is impacted significantly by network latency. As on-line games and on-line game servers proliferate, the ability to discover and connect to...
Chris Chambers, Wu-chi Feng, Wu-chang Feng, Debanj...
ICCNMC
2005
Springer
14 years 1 months ago
On Mitigating Network Partitioning in Peer-to-Peer Massively Multiplayer Games
Recently, peer-to-peer infrastructure has been proposed to support massively multiplayer games in the literature. However, when underlying network partitions due to network outages...
Yuan He, Yi Zhang, Jiang Guo
NOMS
2006
IEEE
129views Communications» more  NOMS 2006»
14 years 1 months ago
A Framework for the Decentralisation and Management of Collaborative Applications in Ubiquitous Computing Environments
—When deploying collaborative applications such as Instant Messaging in ubiquitous computing environments significant enhancements can be afforded by offering additional context ...
Karl Quinn, Austin Kenny, Kevin Feeney, David Lewi...
NETGAMES
2006
ACM
14 years 1 months ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...