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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
GLOBECOM
2007
IEEE
14 years 2 months ago
Dynamic Multipath Onion Routing in Anonymous Peer-To-Peer Overlay Networks
— Although recent years provided many protocols for anonymous routing in overlay networks, they commonly rely on the same communication paradigm: Onion Routing. In Onion Routing ...
Olaf Landsiedel, Lexi Pimenidis, Klaus Wehrle, Hei...
ICSOC
2009
Springer
14 years 7 days ago
Message-Oriented Middleware with QoS Awareness
Publish/subscribe messaging is a fundamental mechanism for interconnecting disparate services and systems in the service-oriented computing architecture. The quality of services (Q...
Hao Yang, Minkyong Kim, Kyriakos Karenos, Fan Ye, ...
AAAI
1998
13 years 9 months ago
Producing BT's Yellow Pages with Formation
This case study illustrates how the adoption of AI technology can bene t smaller companies as well as major corporations. Pindar Set is a small UK company which has originated the...
Gail Anderson, Andrew Casson-du Mont, Ann Macintos...
IJISEC
2007
119views more  IJISEC 2007»
13 years 7 months ago
An incentive compatible reputation mechanism for ubiquitous computing environments
The vision of ubiquitous computing is becoming a reality thanks to the advent of portable devices and the advances in wireless networking technologies. It aims to facilitate user ...
Jinshan Liu, Valérie Issarny