Sciweavers

228 search results - page 23 / 46
» Expected Reachability-Time Games
Sort
View
TOG
2012
193views Communications» more  TOG 2012»
11 years 11 months ago
Schelling points on 3D surface meshes
This paper investigates “Schelling points” on 3D meshes, feature points selected by people in a pure coordination game due to their salience. To collect data for this investig...
Xiaobai Chen, Abulhair Saparov, Bill Pang, Thomas ...
SAGT
2009
Springer
122views Game Theory» more  SAGT 2009»
14 years 3 months ago
A New Derandomization of Auctions
Let A be a randomized, unlimited supply, unit demand, single-item auction, which given a bid-vector b ∈ [h]n , has expected profit E[P(b)]. Aggarwal et al. showed that given A, ...
Oren Ben-Zwi, Ilan Newman, Guy Wolfovitz
DIGRA
2005
Springer
14 years 2 months ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä
CIA
1998
Springer
14 years 27 days ago
Cooperative vs. Competitive Multi-Agent Negotiations in Retail Electronic Commerce
A key lesson learned from economic and game theory research is that negotiation protocols have substantial, rippling effects on the overall nature of the system. online auctions a...
Robert H. Guttman, Pattie Maes
AIPS
2004
13 years 10 months ago
Distributed Feedback Control for Decision Making on Supply Chains
Decision makers on supply chains face an uncertain, dynamic, and strategic multiagent environment. We report on Deep Maize, an agent we designed to participate in the 2003 Trading...
Christopher Kiekintveld, Michael P. Wellman, Satin...