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CONCURRENCY
2007
158views more  CONCURRENCY 2007»
13 years 9 months ago
Collective communication: theory, practice, and experience
We discuss the design and high-performance implementation of collective communications operations on distributed-memory computer architectures. Using a combination of known techni...
Ernie Chan, Marcel Heimlich, Avi Purkayastha, Robe...
LRE
2007
87views more  LRE 2007»
13 years 9 months ago
Unleashing the killer corpus: experiences in creating the multi-everything AMI Meeting Corpus
The AMI Meeting Corpus contains 100 hours of meetings captured using many synchronized recording devices, and is designed to support work in speech and video processing, language ...
Jean Carletta
CGF
2004
134views more  CGF 2004»
13 years 9 months ago
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...
CONCURRENCY
1998
90views more  CONCURRENCY 1998»
13 years 8 months ago
Java RMI performance and object model interoperability: experiments with Java/HPC++
Java RMI provides an elegant and powerful model for invoking member functions on objects that exist in remote address spaces. Unfortunately, it is a Java-to-Java communication mod...
Fabian Breg, Shridhar Diwan, Juan E. Villacis, Jay...
VR
2002
IEEE
293views Virtual Reality» more  VR 2002»
13 years 8 months ago
Experiments with Face-To-Face Collaborative AR Interfaces
We describe a design approach, Tangible Augmented Reality, for developing face-to-face collaborative Augmented Reality (AR) interfaces. Tangible Augmented Reality combines Augment...
Mark Billinghurst, Hirokazu Kato, Kiyoshi Kiyokawa...