We address the problem of calculating link loss rates from end-to-end measurements. Contrary to existing works that use only the average end-to-end loss rates or strict temporal c...
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Abstract—In the past few years, P2P file distribution applications (e.g., BitTorrent) are becoming so popular that they are the dominating source of Internet traffic. This crea...
—Virtual coordinate systems (VCS) provide accurate estimations of latency between arbitrary hosts on a network, while conducting a small amount of actual measurements and relying...
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...