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» Experiences from the design of a ubiquitous computing system...
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ACMACE
2005
ACM
13 years 11 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
WWW
2006
ACM
14 years 10 months ago
Proposal of integrated search engine of web and TV contents
A search engine that can handle TV programs and Web content in an integrated way is proposed. Conventional search engines have been able to handle Web content and/or data stored i...
Hisashi Miyamori, Mitsuru Minakuchi, Zoran Stejic,...
DAC
2001
ACM
14 years 10 months ago
LOTTERYBUS: A New High-Performance Communication Architecture for System-on-Chip Designs
This paper presents LOTTERYBUS, a novel high-performance communication architecture for system-on-chip (SoC) designs. The LOTTERYBUS architecture was designed to address the follo...
Kanishka Lahiri, Anand Raghunathan, Ganesh Lakshmi...
PERVASIVE
2007
Springer
13 years 8 months ago
Mobile Social Software: Facilitating Serendipity or Encouraging Homogeneity?
Mobile social software is currently designed and conceived to afford serendipitous social interactions in densely populated urban environments. In this paper, I argue that these s...
Jennifer Thom-Santelli
ICPP
2007
IEEE
14 years 3 months ago
A Meta-Learning Failure Predictor for Blue Gene/L Systems
The demand for more computational power in science and engineering has spurred the design and deployment of ever-growing cluster systems. Even though the individual components use...
Prashasta Gujrati, Yawei Li, Zhiling Lan, Rajeev T...